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More Rocks - Skull and Bones

This was made using a mixed technique of procedural Substance Designer work as well as altering and combining scanned height map from Megascans.

This was made using a mixed technique of procedural Substance Designer work as well as altering and combining scanned height map from Megascans.

For the white streaks, I put the material into Substance Painter and used the effects brush to drip leak marks onto the rock

For the white streaks, I put the material into Substance Painter and used the effects brush to drip leak marks onto the rock

Indian Marble Cliff

Indian Marble Cliff

Erongo Rocks in Namibia

Erongo Rocks in Namibia

Reference for the Erongo Rocks in Namibia

Reference for the Erongo Rocks in Namibia

This was also made with a mixed technique, using a rock scan heightmap that was scanned by my lead, Nathan. And resculpting on top in Designer.

This was also made with a mixed technique, using a rock scan heightmap that was scanned by my lead, Nathan. And resculpting on top in Designer.

Isimila Sandstone

Isimila Sandstone

Reference for Isimila Sandstone in Africa

Reference for Isimila Sandstone in Africa

Arabian Sandstone

Arabian Sandstone

Breakdown:
https://80.lv/articles/learn-how-rock-texture-for-skull-and-bones-was-made-in-substance-3d/
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Some of the other rock textures I have made during my time on Skull and Bones.

Some of these were done in collaboration with the awesome level art team in Ubisoft Paris, as they were the region owner for Madagascar and African Coast at that point.
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Art Direction: Cedric Humeau
Art Lead: Nathan Tang, Mathieu Jacquin
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A huge thank you to everyone involved in making Skull and Bones possible!