Breakdown:
https://80.lv/articles/learn-how-rock-texture-for-skull-and-bones-was-made-in-substance-3d/
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Some of the other rock textures I have made during my time on Skull and Bones.
Some of these were done in collaboration with the awesome level art team in Ubisoft Paris, as they were the region owner for Madagascar and African Coast at that point.
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Art Direction: Cedric Humeau
Art Lead: Nathan Tang, Mathieu Jacquin
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A huge thank you to everyone involved in making Skull and Bones possible!