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Trimsheet Materials - Skull and Bones

Various trim materials made for Skull and Bones.
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The painted ornate trims were created for the East Indies region.
These motif designs are from the Aceh province of Indonesia. A lot of these trims are based on the Rumoh Aceh traditional house.
This was made in collaboration with the awesome level art team in Ubisoft Singapore!
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The map board's map was done by the UI/concept art team.
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Art Direction: Mohamed Gambouz, Felix Marlo Flor
Art Lead: Nathan Tang
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A huge thank you to everyone involved in making Skull and Bones possible!