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Chun Wei Ong
Chun Wei Ong
Material and Texture Artist | Playdead
Copenhagen, Denmark

Skills

3D ModelingPBR TexturingPhysically Based RenderingRenderingLightingDigital SculptingTexturingDrawing

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
mental ray
mental ray
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Avatar: Frontiers of Pandora
    • Year
      2023
    • Role
      Texture Artist
    • Company
      Massive Entertainment - A Ubisoft Studio
    • Video Game
      Skull and Bones
    • Year
      2024
    • Role
      Texture Artist
    • Company
      Ubisoft Singapore

Experience

  • Senior Material Artist at Playdead
    Copenhagen, DK
    May 2025 - Present

  • Senior Material Artist at PUBG Corporation | KRAFTON
    Amsterdam, NL
    April 2024 - March 2025

  • Texture Artist at Ubisoft Massive
    MALMÖ, SE
    October 2022 - March 2024

  • Texture Artist at Ubisoft Singapore
    Singapore
    November 2018 - October 2022

  • Development Technologist at Nanyang Polytechnic - School of Interactive Digital Media
    Singapore, Singapore
    May 2016 - June 2016

    Teaching Final Year Project Students on the basics of Unreal Engine 4

  • 3D Artist (Intern) at OneKind @ Ogilvy
    Singapore, Singapore
    September 2015 - November 2015