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Portfolio
Resume
Chun Wei Ong
Material and Texture Artist | Playdead
Copenhagen, Denmark
cwchunwei@hotmail.com
Skills
3D Modeling
PBR Texturing
Physically Based Rendering
Rendering
Lighting
Digital Sculpting
Texturing
Drawing
Software proficiency
Maya
Substance 3D Painter
Photoshop
Unreal Engine
ZBrush
Substance B2M
Marmoset Toolbag
mental ray
Substance 3D Designer
Productions
Video Game
Avatar: Frontiers of Pandora
Year
2023
Role
Texture Artist
Company
Massive Entertainment - A Ubisoft Studio
Video Game
Skull and Bones
Year
2024
Role
Texture Artist
Company
Ubisoft Singapore
Experience
Senior Material Artist at Playdead
Copenhagen, DK
May 2025 - Present
Senior Material Artist at PUBG Corporation | KRAFTON
Amsterdam, NL
April 2024 - March 2025
Texture Artist at Ubisoft Massive
MALMÖ, SE
October 2022 - March 2024
Texture Artist at Ubisoft Singapore
Singapore
November 2018 - October 2022
Development Technologist at Nanyang Polytechnic - School of Interactive Digital Media
Singapore, Singapore
May 2016 - June 2016
Teaching Final Year Project Students on the basics of Unreal Engine 4
3D Artist (Intern) at OneKind @ Ogilvy
Singapore, Singapore
September 2015 - November 2015
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