Porous rock outcrop texture of the Open Seas. Originally made to used on various rock outcrops closer to water level before becoming the main rock texture of the open seas region.
This was done in collaboration with the awesome level art team in Ubisoft Singapore, as they were the region owner for Open Seas at that point.
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Art Direction: Felix Marlo Flor
Art Lead: Nathan Tang, Kerwin Atienza
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A huge thank you to everyone involved in making Skull and Bones possible!