Breakdown:
https://80.lv/articles/learn-how-rock-texture-for-skull-and-bones-was-made-in-substance-3d/
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One of the cliff rock textures created for the Madagascar region.
This was done in collaboration with the awesome level art team in Ubisoft Paris, as they were the region owner for Madagascar at that point.
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Art Direction: Cedric Humeau
Art Lead: Nathan Tang, Mathieu Jacquin
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A huge thank you to everyone involved in making Skull and Bones possible!